FreeGameDevWiki:About
From FreeGameDevWiki
The FreeGameDevWiki is a growing resource for free game developers, programmers and artist alike.
It is a joint effort of FreeGameDev and UnixGameDev.
From the old UnixGameDev forum
We already spoke about a knowledge base for Unix game developers, and in the Internet you'll also find some cries for both, a community and a knowledge base, while others totally disclaim this. Let's examine the pros & cons of a special UGD knowledge base. This should help to find out what really matters in the interest of the Unix & FOSS community, and pursue the most effective strategy to improve the information content for Unix game developers ... but first some references on this:
- Wiki for Game Programming (LGT)
- Linux game Programming wiki (LGT)
- The Ubuntu Games Developer Resource Wiki (Ubuntu)
- wiki.freegamedev.net (FGD)
- Linux game programming wiki (LGDC)
- ... presumably there are more, but let's stop bureaucracy and make some action ...
PROS :D
- Nothing really exist in this context.
- Reanimation of a stagnating situation.
- Publicity for development on *nix and other free platforms
- Unification of content - not crawling the net anymore.
- Socializing of developers - programmers and artists alike
- Having another resource with a different point of view.
- Not being limited to game programming.
- Being mainly about Unix & FOSS game development.
- Having a starting point for developers.
- No confusion with other technologies.
- Not being dependent to another project.
- New content for developers
- User-friendly appearance
- ... to be continued ...
CONS :(
- Lot of work, few people.
- Possibly reinventing the wheel by creating similar content.
- Competition with other game development communities.
- Hardly reaches developers for other platforms.
- Need for a fast server.
- ... to be continued ...
Mmm ... am I too enthusiastic or subjective about it? But creating a unified knowledge base looks like an urgent sub-project. No wonder many game developers are scared to support Unix, if it all seems like hackery. Now the question is, how to set up an efficient knowledge base without violating the CONS? Well, I guess there's no way around the fact that it's a lot of work, unless redistributing free existing content only, but that would improve the situation just a little ...
