Simple DirectMedia Layer
From FreeGameDevWiki
The Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power."
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Platforms
SDL supports Linux, Windows, Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2, but these are not officially supported.
Languages
SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, C#, D, Eiffel, Erlang, Euphoria, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, Pike, Pliant, Python, Ruby, Smalltalk, and Tcl.
License
SDL is distributed under GNU LGPL version 2. This license allows you to use SDL freely in commercial programs as long as you link with the dynamic library.
References
Tutorials
- SDL Introduction
- Beginning Game Development by Lazy Foo
- Graphics for Beginners by Sol
- GFX with SDL by Marius
- OpenGL Tutorials by Marius
- SDL Articles at Game Programming Wiki
- Dev Hub SDL Tutorials
- Einführung in SDL by Pro-Linux
- German SDL Wikibook
- 2D Game Programming Tutorials by Aaron
- SDL Tutorials by Roger
- Jump 'n Run Tutorial using SDL
- Multimediaendtwicklung mit SDL
Books
- Programming Linux Games (ISBN 978-1886411494) by John R. Hall, Loki Software - No Starch Press (2001)
- Focus on SDL (ISBN 978-1592000302) by Ernest Pazera - Course Technology PTR (2002)
- Linux Game Programming (ISBN 978-0761532552) by Mark Collins, Martin Donlin, Steve Baker, Ben Campbell - Muska & Lipman/Premier-Trade (2002)
- Spieleprogrammierung mit SDL (ISBN 978-3446412118) by Johannes P.-M. Kühn, Matthias Schlemm - Hanser Fachbuch (2008)
