User:Qubodup/Brain

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Contents

Brainsparks

  • Baguette as weapon (Beastie Boys, was used in Go, Go, Parody Rangers!)
  • Magician rap-casting spells (Beastie Boys)
  • Children bring a message and then commit suicide (The Suffering)
  • Right after a boss spawns in a cut-sequence, the bridge behind the player is struck down by a lightning bold while the camera looks at the player form the boss' perspective (The Suffering)
  • A light beam is cursor indicator, which is recognized by the game as a light source, for example cats will react on it as they do with laser beams, inspired by a random thing in Hype

Game-player communication

  • Asks player for intelligence
  • Influences communication like in Fallout
  • Dumb won't have to listen to long discussions

Hardness level

  • Easy highlights important words

Character design

  • Friendly, noble dragon, inspired by Hype
  • Princess that is attracted to dragons and sneaks out to meet dragons and wants to become a magician to transform into a dragon, explanation same as for transsexualism/transgenderism also (partially) inspired by Hype
  • Elementals, that have non-humanoid forms, for example: dragons made out of gold, see Hype

Tripping on music

  • Dance on cocaine, LSD, ecstasy (some stupid techno song)
  • Khia - My Neck, My Back

Layered music system

  • Layer = a track which can be an instrument or a set of instruments
  • Layers are either mixed or replace another
  • Layers are activated depending on game state/situation/scene (dialog, time pressure, action, fight, low health)
  • Layers can be manipulated via simple audio manipulation methods (change of volume)

Inspiration

  • Baldur's Gate II: Music is cut in small passages, allows step less changing (but requires to finish passage, thus not precise)
  • No One Lives Forever: Short music climaxes accentuates kills/enemies' deaths by getting mixed in (but that is too noticeable - this solution isn't clean enough)
  • System Shock 2, Elder Scrolls III and IV: Enemies aware of player lead to fight music. Unclean solution, which also predicted even though the player didn't see them enemy presence.
  • Globulation 2: If globs fight, a more aggressive track overlays the normal music. Nice in theory, terrible in this case.

Item descriptions

Generic item descriptions

  • Generic pistol
  • Generic shotgun
  • Generic sniper rifle
  • etc.

Useful as placeholders or as a parody on weapon descriptions/names in games (not really funny.)

Items with (hi)story

Best examples can be seen in Baldur's Gate I and II (Interesting and funny) and in Jagged Alliance 2 (Very brief but still funny!).

Phrases

Monsters

Flexible through random use of terrible grammar. These are the clean versions.

Threat
  • I will eat your brain!
  • I will kill you now!
Fear
  • I do not want to fight anymore!
  • No! Do not eat me!

Turrets

Inspired, of course, by Portal. No One Lives Forever and System Shock 2 also a bit. These phrases are probably useful for many kinds of actors, but were accumulated with cute turrets in mind.

Spotted
  • Hello!
  • Hi!
  • Greetings.
Target is moving
  • Please stand still.
  • No need to run.
  • Don't move.
Shooting
  • Bang, boom, bang.
  • Delivering ammunition.
  • Shooting.
Lost track
  • Where are you?
  • Where did you go?
  • Why did you leave?
  • I don't see you anymore!
  • I can't see you!
  • I have lost you!
  • Come back!
  • Don't be afraid!
  • Please stay!
  • Target lost.
  • Target left area.
Lifted
  • Don't lift me!
  • Put me down!
  • Hey!
Being held
  • Who are you?
  • Where are you taking me?
  • I need/want to stand!
  • I need/want ground!
Put down
  • Tanks!
  • Thank you!
  • That's better!
  • Much better!
No more enemies
  • Out of targets.
  • No more targets.
  • Nothing to shoot (at).
No more ammunition
  • Ammunition depleted.
  • Out of ammunition.
  • Ammunition count zero.
Getting shot at
  • Stop shooting!
  • I don't like getting shot (at)!
  • Ouch!
Shooting friendly
  • Sorry!
  • Pardon!
  • Excuse me!
  • My bad!

Strange game design ideas

Cratal

Intro

Black.

A lamp switches on in the distance. A lamp-switch-on or electric-circuit-closes sound accompanies the on-switching.

A very slight quadratic shape can be seen.

"Their kind have always been a mistery ... I mean a mystery."

Camera holder step towards shape.

"

A lamp above the shape switches on (with sound.) An aaaah or halelulja sound like Worms 2's Holy hand grenade accompanies the light on switching. The shape - it's a crate!

*Sights*

"What?"

"I'm not crazy!"

"I mean - come on! Have you ever imagined what could be INSIDE one of these? HAVE YOU?"

"There could be ANYTHING and I really mean ANYTHING inside a box ... even NOTHING! Have you EVER thought of THAT?"

"I mean ... there could ... inside, there could be a HAMSTER or ... an AXE or a DOG!"

Calmer: "You don't believe me?"

Calm: "Let's take a look!"

Camera holder steps towards crate, puts the camera on tripod. Camera is heading the crate.

He, holding a crowbar, steps to the crate.

Waits.

Opens it with crowbar, looks inside.

"AAAAH! OH MY GOD IT'S EMPTY!"

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