User:Qubodup/Brain
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Contents |
Brainsparks
- Baguette as weapon (Beastie Boys, was used in Go, Go, Parody Rangers!)
- Magician rap-casting spells (Beastie Boys)
- Children bring a message and then commit suicide (The Suffering)
- Right after a boss spawns in a cut-sequence, the bridge behind the player is struck down by a lightning bold while the camera looks at the player form the boss' perspective (The Suffering)
- A light beam is cursor indicator, which is recognized by the game as a light source, for example cats will react on it as they do with laser beams, inspired by a random thing in Hype
Game-player communication
- Asks player for intelligence
- Influences communication like in Fallout
- Dumb won't have to listen to long discussions
Hardness level
- Easy highlights important words
Character design
- Friendly, noble dragon, inspired by Hype
- Princess that is attracted to dragons and sneaks out to meet dragons and wants to become a magician to transform into a dragon, explanation same as for transsexualism/transgenderism also (partially) inspired by Hype
- Elementals, that have non-humanoid forms, for example: dragons made out of gold, see Hype
Tripping on music
- Dance on cocaine, LSD, ecstasy (some stupid techno song)
- Khia - My Neck, My Back
Layered music system
- Layer = a track which can be an instrument or a set of instruments
- Layers are either mixed or replace another
- Layers are activated depending on game state/situation/scene (dialog, time pressure, action, fight, low health)
- Layers can be manipulated via simple audio manipulation methods (change of volume)
Inspiration
- Baldur's Gate II: Music is cut in small passages, allows step less changing (but requires to finish passage, thus not precise)
- No One Lives Forever: Short music climaxes accentuates kills/enemies' deaths by getting mixed in (but that is too noticeable - this solution isn't clean enough)
- System Shock 2, Elder Scrolls III and IV: Enemies aware of player lead to fight music. Unclean solution, which also predicted even though the player didn't see them enemy presence.
- Globulation 2: If globs fight, a more aggressive track overlays the normal music. Nice in theory, terrible in this case.
Item descriptions
Generic item descriptions
- Generic pistol
- Generic shotgun
- Generic sniper rifle
- etc.
Useful as placeholders or as a parody on weapon descriptions/names in games (not really funny.)
Items with (hi)story
Best examples can be seen in Baldur's Gate I and II (Interesting and funny) and in Jagged Alliance 2 (Very brief but still funny!).
Phrases
Monsters
Flexible through random use of terrible grammar. These are the clean versions.
- Threat
- I will eat your brain!
- I will kill you now!
- Fear
- I do not want to fight anymore!
- No! Do not eat me!
Turrets
Inspired, of course, by Portal. No One Lives Forever and System Shock 2 also a bit. These phrases are probably useful for many kinds of actors, but were accumulated with cute turrets in mind.
- Spotted
- Hello!
- Hi!
- Greetings.
- Target is moving
- Please stand still.
- No need to run.
- Don't move.
- Shooting
- Bang, boom, bang.
- Delivering ammunition.
- Shooting.
- Lost track
- Where are you?
- Where did you go?
- Why did you leave?
- I don't see you anymore!
- I can't see you!
- I have lost you!
- Come back!
- Don't be afraid!
- Please stay!
- Target lost.
- Target left area.
- Lifted
- Don't lift me!
- Put me down!
- Hey!
- Being held
- Who are you?
- Where are you taking me?
- I need/want to stand!
- I need/want ground!
- Put down
- Tanks!
- Thank you!
- That's better!
- Much better!
- No more enemies
- Out of targets.
- No more targets.
- Nothing to shoot (at).
- No more ammunition
- Ammunition depleted.
- Out of ammunition.
- Ammunition count zero.
- Getting shot at
- Stop shooting!
- I don't like getting shot (at)!
- Ouch!
- Shooting friendly
- Sorry!
- Pardon!
- Excuse me!
- My bad!
Strange game design ideas
Cratal
Intro
Black.
A lamp switches on in the distance. A lamp-switch-on or electric-circuit-closes sound accompanies the on-switching.
A very slight quadratic shape can be seen.
"Their kind have always been a mistery ... I mean a mystery."
Camera holder step towards shape.
"
A lamp above the shape switches on (with sound.) An aaaah or halelulja sound like Worms 2's Holy hand grenade accompanies the light on switching. The shape - it's a crate!
*Sights*
"What?"
"I'm not crazy!"
"I mean - come on! Have you ever imagined what could be INSIDE one of these? HAVE YOU?"
"There could be ANYTHING and I really mean ANYTHING inside a box ... even NOTHING! Have you EVER thought of THAT?"
"I mean ... there could ... inside, there could be a HAMSTER or ... an AXE or a DOG!"
Calmer: "You don't believe me?"
Calm: "Let's take a look!"
Camera holder steps towards crate, puts the camera on tripod. Camera is heading the crate.
He, holding a crowbar, steps to the crate.
Waits.
Opens it with crowbar, looks inside.
"AAAAH! OH MY GOD IT'S EMPTY!"
